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Home Posts tagged "nonprofit-userexperience"

Tag: nonprofit-userexperience

Digital meet Analog

Digital meet Analog

 design-principles, designthinking, everyday-things, heuristics, nonprofit-userexperience, prototyping, ux-101, ux-education

I’ve been busy, though it’s probably not terribly apparent here. I’ve been hoping that someone would author accessible content about spaces of all kinds, and position it for an audience that’s new(ish) to UX.  I imagined that this piece of work would bring together related concepts in architecture, built environments,….

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A Quick and Dirty Heuristic Evaluation

A Quick and Dirty Heuristic Evaluation

 agile, guerrilausability, heuristics, leanUX, nonprofit-userexperience, ux-101

One of the fastest (& incidentally cheapest) “bang for your buck” type of User Experience techniques is the good old trusty heuristic evaluation. Essentially, a heuristic evaluation (aka expert review, usability audit, site audit) is a discount us…

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Non-tech User Experience Design: Collaboratively designing green spaces

Non-tech User Experience Design: Collaboratively designing green spaces

 agile, community, gamification, leanUX, nonprofit-userexperience

Agile in other contexts Many moons ago, I chatted with a woman about utilizing agile in other contexts and have since wanted to see it in action in a non-tech environment. I recently got a grant for a technology-fuelled neighborhood garden and we’…

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More Observations at Science World: Desktop & Browser Games

More Observations at Science World: Desktop & Browser Games

 agile, games, leanUX, museum-userexperience, nonprofit-userexperience, observation, ux-101

Following our warm-up exercise in observation, I divided the class to conduct observations at two different exhibits that feature games. In this exercise, I asked students to spend at least 30 minutes observing and noting visitors & pain points wh…

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“You Can Observe a Lot Just by Watching” at Science World

“You Can Observe a Lot Just by Watching” at Science World

 agile, leanUX, museum-userexperience, nonprofit-userexperience, observation, ux-101

In my second class, we took the fly-on-the-wall user research technique over to Vancouver’s Science World. As a class, we first took a look at an exhibit that often puzzles visitors because it’s not entirely obvious how one interacts with it. Simp…

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About the Learning Garden

About the Learning Garden

 ecommerce, garden, mobile, nonprofit-userexperience, personas, qrcode, vancouver

We applied for the Vancouver Greenest City grant to develop a different type of community garden which you can read about here. We have kicked off the project with the “gold standard” in User Experience Design by conducting some good old-fashioned…

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How does your garden grow…with QR codes all in a row.

How does your garden grow…with QR codes all in a row.

 ecommerce, garden, mobile, nonprofit-userexperience, qrcode, vancouver

Well, like many things in life, it sprung from the loins of a rant. To be precise, a rant that I indulged in at a local garden center. I just couldn’t understand why gardening shops and greenhouses don’t show you their products in context. Why cou…

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Paper Prototyping for web: Gamifying the community

Paper Prototyping for web: Gamifying the community

 gamification, nonprofit-userexperience, prototyping, ux-101

This team had the markers flying soon after prototyping commenced because they had the workflow mapped out in advance. Their prototype was by far the most colorful and elaborate. They made good use of accordion folding for drop down menus and used…

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Paper Prototyping for mobile

Paper Prototyping for mobile

 mobile, nonprofit-userexperience, prototyping, touchscreen, ux-101

This group of students also mapped everything out on the whiteboard first, then moved to paper. In many ways, mobile feels the most natural to do with paper. I wonder if it’s because mobile has to focus on keeping things simple? Or is it the tacti…

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Paper Prototyping for web: A Pinterest-y feature

Paper Prototyping for web: A Pinterest-y feature

 nonprofit-userexperience, pinterest, prototyping, ux-101, web

This team worked out their overall flow/architecture on the whiteboard first. They then moved over to paper, repurposing some transparent nametag holders (you know the kind, you get them at conferences with a lanyard attached) to create product ov…

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